Ale Cámara

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Games

[en español]

Games

These are some of the video games I've developed over the years. Most of them are the result of an online game jam. Others were made to learn a new programming language (Rust/Flash) or to explore how I feel about a particular topic of interest. I hope you enjoy them!

BENEATH the RUST (Bevy)

(august 2022)

Remake using Bevy Engine (in Rust) of BENEATH the SURFACE: the game I developed for the 29th edition of Ludum Dare.

BENEATH the RUST

(december 2020)

Remake using Rust of BENEATH the SURFACE: the game I developed for the 29th edition of Ludum Dare.

404ms

(september 2020)

I can't describe it without spoiling it! Discover what to do in this game developed for the js13k game jam of 2020.

The More The Merrier!

(december 2017)

Try to organise the perfect party by moving your guests from one tent to another. Game made in 48 hours for the 40th Ludum Dare.

Social Pinball

(june 2017)

Interactive mini experience about LGBT abuse and how can we avoid it. Made in a couple of months of free time in collaboration with Aitor Villafranca.

Chill and Chart

(march 2017)

Game about relaxing while charting a desert island. Made in Unity in 48 hours for 2017' Slow Game Jam in collaboration with Matt Newcombe and Fen Beatty.

My Other Half

(february 2017)

Interactive mini experience about the futile search of that person that perfectly completes your soul. Made in 6 hours using Unity.

Clockwork Heroes

(august 2015)

This toy was developed in C++ during more than one year of free time with the help of José Manuel Cámara Iglesias. In this dungeon you can drop your heroes, which are AI avatars programmed in Lua.

Lo Nuestro es la PAZ

(february 2015)

Game developed during 45 days at the start of 2015 in collaboration with Maru Fuentes Pérez. The game depicts the story of our lives until the present. We used this game to tell our friends that we were engaged :)

Unplayable

RIP Macromedia Flash 💀

BENEATH the SURFACE

(april 2014)

Game developed during 48 hours in the compo of the 29th edition of Ludum Dare. You are FASCINATED by complex systems. But this one is special. It's more nuanced and more... attractive? Keep exploring to discover the truth; no only about "the system", but also about yourself.

Unplayable

RIP Macromedia Flash 💀

You Only Get One COLOUR!

(december 2013)

Game developed during 48 hours of the compo of the 28th edition of Ludum Dare. You're a youngster that was born with a visual disability that prevents you distinguish more than one colour at once. Discover what you can and can't do in this experience.

Unplayable

RIP Macromedia Flash 💀

(Simple+Fast)Tetris

(march 2013)

Clone of the classic tetris in C++ using SFML. Apart of the tetris row elimination three-in-line elimition is also added.

To Kill a Mocking Witch

(december 2012)

Game developed during 72 hours of the jam of the 25th edition of Ludum Dare. This is an "Action RPG" in which you have to fight the evil witch that terrorises your town. Made in collaboration with Josema y David Cámara Iglesias.

Unplayable

RIP Java Web Applets 💀

Verdejo

(november 2012)

Game developed in november of 2012 for the GitHub Game Off. You're a tree and you'll have to pick up water and nutrients to grow as you will.

Unplayable

RIP Java Web Applets 💀

Quarks vs. Leptons!

(april 2012)

Game developed in 72 hours for the jam of the 23rd edition of Ludum Dare. This is a Shoot'em Up in which you have to defeat the evil muon. Made in collaboration with David Cámara Iglesias.

Unplayable

RIP Java Web Applets 💀

Pixel Vampire

(january 2012)

Game developed during the Global Game Jame of 2012 in its Madrid site. Made in collaboration with David Fernández Huerta and Manuel Rosado García. First game programmed in Flash (Actionscript 3).

Unplayable

RIP Macromedia Flash 💀

Leave Me Alone!

(december 2011)

Mi first complete game! Made in 48 hours for the 22nd edition of Ludum Dare.

Unplayable

RIP Java Web Applets 💀

Piperine

(september 2011)

Clone of the classic Arkanoid. I would have liked adding more levels, power-ups, and enemies.

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